Driver: Parallel Lines is the fourth installment in the Driver video game series. The game was released in March 2006 on thePlayStation 2 and Xbox by Atari, Wii[1] and Microsoft Windows in June 2007 by Ubisoft.
Driver: Parallel Lines takes place in an entirely open world environment. Instead of choosing minigames from a menu as in previousDriver titles, minigames are now accessed from the in-game world. Many changes have been made from the previous game, including visible blood when someone is shot, a money system, fully modifiable vehicles, environment destruction (i.e., lamp posts can now be run over and fire hydrants can break, spewing water into the air), and a new felony system that differentiates between personal felony and felony "attached" to vehicles the player has used. If the player attracts police attention on foot or in a certain vehicle and then loses the police and enters a "clean" car, their wanted level will be suspended. It can be reactivated, though, by spending too much time in the sight of a police officer, who will eventually recognize the player as "wanted". The same principle applies to out-of-car activities, such as weapon use, and allows the player to holster a weapon in order to lose police attention until spotted committing illegal acts again. For the Wii version, the felony bar has been replaced with Grand Theft Auto-esque "stars" which light up when the player attracts police attention. Also, swimming and jumping abilities from Driv3r, were removed. The game also featured a new in-car menu on the bottom left hand side which featured a speedometer, a meter denoting how much nitrous oxide was contained in the car and an odometer which showed how many miles the player has driven in-game.
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Very Good Game !! Wow Man great work
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