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Monday 30 December 2013

23:50



Arkham Origins is an open world action-adventure game that incorporates elements of stealth game tactics. Batman can use his cape to glide around Gotham city, and he can use the grapnel gun's retracting rope to attach to out-of-reach ledges and extend his flight.[6] Some gadgets obtained in previous Arkham games are present at the start of Arkham Origins, while others become available during play. Returning gadgets include: the Cryptographic Sequencer, which is used for hacking security consoles; the Batclaw, used for hooking on to surfaces; theBatarang, a throwing weapon;[7] the Remote Batarang, its remote controlled alternative; Explosive Gel, used to destroy weak surfaces and knock down enemies;[8] Smoke Pellets, used for stealthy exits and entries;[9] the Disruptor, which can remotely disable guns and explosive mines;[9] and the Grapnel Accelerator, an earlier version of the Grapnel Boost.[10] New equipment in Batman's arsenal include: the Remote Claw, which allows Batman to target two objects and pull them together allowing him to throw enemies into each other or hit them with objects,[11] while tethering two walled-points together creates a tightrope that Batman can traverse;[12] the Shock Gloves, which allow Batman to block electric attacks, instantly disable some enemies and stun shielded ones, and short circuit some objects within the environment;[13] and the Concussion Detonator, capable of stunning large enemy groups.[14]
The game introduces a fast travel system, allowing Batman to remotely summon his plane, the Batwing, to transport him to other areas of the game world quicker than gliding or grappling can allow. Enemy tower installations prevent Batman from summoning the craft in some areas and must first be disabled using various gadgets and abilities to make the Batwing available; the Batwing is not player controlled.[15][16] Some towers can only be disabled when the player has obtained the necessary equipment.
Arkham Origins also introduces a multiplayer component to the series. "Invisible Predator Online", revolves around a gang war in Blackgate Prison between the supervillains Jokerand Bane. It involves a match of 3 Joker gang members against 3 Bane gang members against the team of Batman and Robin. Gangs win by killing all of the opposing team's reinforcements, while Batman and Robin win by acquiring intimidation points from eliminating gang members. At a specific point a gang member can become their respective boss – Joker or Bane – gaining more powerful abilities. Gang members have access to guns and explosives, while Batman and Robin have access to gadgets and abilities from the main game, including "Detective Vision". Gang members have a limited "Enhanced Vision" which requires recharging.[34][35][36][37] "Hunter, Hunted" sets three Joker thugs against 3 Bane thugs against Batman in a last team standing match, where each character has only one life.[38]
The multiplayer mode features a customization element that allows players to outfit all three factions with unlockable gear and outfits, earned through playing the mode. Gear includes such things as new weapons and additional loadout slots, while outfits include Batman's costume from Batman: The Animated Series and Tim Drake's costume fromBatman: Arkham City.


















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