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Sunday 29 December 2013

23:22
                           


                                           




Like the numerous expansions of the Civilization series the pack retains the core storyline but adds a broad variety of content.

A new resource, called "Meld", is introduced. XCOM operatives will be forced to advance swiftly in order to secure Meld canisters with delay-activated self-destruct systems. Meld is required for newly introduced XCOM transhuman technologies.

Alien robotic units have gained an increase in effectiveness, as well as two new designs. The Seeker is an airborne machine with a cloaking device and a strangle attack, and the unit has an innovative AI that focuses on seeking out separated XCOM troopers. The Sectoids, on the other hand, get a new lease of life with the Mechtoid, a Sectoid implanted into a large, heavily armed suit ofpowered armor.

Alien autopsies and Meld allow XCOM scientists to modify operatives of existing classes to give them superhuman abilities, e.g. leap several stories, sense nearby enemies, or a backup heart. Alternatively, the autopsy of the Mechtoid allows operatives to be modified into the brand-new class MEC Trooper, which is the XCOM's answer to the Mechtoid, equipped with a variety of abilities and heavy weapons. Conversely, XCOM's more basic S.H.I.V. robots receive upgrades as well.

A new enemy faction is introduced, EXALT. A covert paramilitary group, EXALT seek to embrace the aliens' technologies and outlast their invasion in order to rule the world afterwards, hindering XCOM's war effort with a variety of underhanded tactics. The player is actually not obliged to actively engage them, and they will not seek open combat either; to root out their cells around the world, the player would have to perform Intel Scans and send soldiers on Covert Missions.[1] EXALT's main base is located in one among the countries in the council and with each successful covert operation, hints are given about which country it is and the player has the option of launching an assault to take it down for good. However, performing a raid in the wrong country will lead it to withdraw from the council. When forced to fight XCOM head-on, EXALT deploys troops that mirror those of XCOM, with the same combat roles, squad tactics and equipment.

Operation Progeny, originally scheduled to be released as a separate DLC, is included. It is a series of missions that if successfully completed, can earn the player four experienced soldiers with latent psionic powers, with the first one being an alien invasion at the player's headquarters, forcing the player to either repel the attack or lose the war effort.

Thanks to collating localization voice files, XCOM soldiers can now be customized to speak in one of several languages.

47 new maps are added and the old ones have been reworked.

Like the numerous expansions of the Civilization series the pack retains the core storyline but adds a broad variety of content.

A new resource, called "Meld", is introduced. XCOM operatives will be forced to advance swiftly in order to secure Meld canisters with delay-activated self-destruct systems. Meld is required for newly introduced XCOM transhuman technologies.

Alien robotic units have gained an increase in effectiveness, as well as two new designs. The Seeker is an airborne machine with a cloaking device and a strangle attack, and the unit has an innovative AI that focuses on seeking out separated XCOM troopers. The Sectoids, on the other hand, get a new lease of life with the Mechtoid, a Sectoid implanted into a large, heavily armed suit ofpowered armor.

Alien autopsies and Meld allow XCOM scientists to modify operatives of existing classes to give them superhuman abilities, e.g. leap several stories, sense nearby enemies, or a backup heart. Alternatively, the autopsy of the Mechtoid allows operatives to be modified into the brand-new class MEC Trooper, which is the XCOM's answer to the Mechtoid, equipped with a variety of abilities and heavy weapons. Conversely, XCOM's more basic S.H.I.V. robots receive upgrades as well.

A new enemy faction is introduced, EXALT. A covert paramilitary group, EXALT seek to embrace the aliens' technologies and outlast their invasion in order to rule the world afterwards, hindering XCOM's war effort with a variety of underhanded tactics. The player is actually not obliged to actively engage them, and they will not seek open combat either; to root out their cells around the world, the player would have to perform Intel Scans and send soldiers on Covert Missions.[1] EXALT's main base is located in one among the countries in the council and with each successful covert operation, hints are given about which country it is and the player has the option of launching an assault to take it down for good. However, performing a raid in the wrong country will lead it to withdraw from the council. When forced to fight XCOM head-on, EXALT deploys troops that mirror those of XCOM, with the same combat roles, squad tactics and equipment.

Operation Progeny, originally scheduled to be released as a separate DLC, is included. It is a series of missions that if successfully completed, can earn the player four experienced soldiers with latent psionic powers, with the first one being an alien invasion at the player's headquarters, forcing the player to either repel the attack or lose the war effort.

Thanks to collating localization voice files, XCOM soldiers can now be customized to speak in one of several languages.



47 new maps are added and the old ones have been reworked.

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